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The Iconic Puzzle Game Wouldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Whenever a significant honors show approaches, there’s always a demand for the addition additional classifications to acknowledge underappreciated efforts and fill the spirits of enthusiasts who have specialized interests.

Another commentator made the case supporting a scary games classification. It would be amazing. So would board games, which is a passionate advocate's mission. However, I must insist when I prioritize because like all single-minded supporters, there's a strong justification supporting my request is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it remains highly personal, and typically generate discussions resulting in unclear classifications. This explains why movie academies avoid this approach. But it is a necessary evil for the industry of interactive entertainment, which are so diverse they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to gain proper attention, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards presently include award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include numerous genres, and you can find room for numerous titles.

Not so for puzzle games. There’s simply nowhere for their placement. Examine these examples from this year’s best games, all very different: structural challenges from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges from additional release. Which classification works within current classifications? Nowhere, that’s where.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly that have no home in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the intensely contested independent game categories.

  • A renowned logic title received no recognition in any category that year
  • A different innovative game received no nominations in 2019
  • Popular arranging title was overlooked that year
  • Just some brain-teasers scraped into independent or mobile categories

Significance of Puzzle Games

Frequently they represent modest productions, however the design of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as most popular titles globally maintaining this status for over a decade.

The famous puzzle experience challenges well-known building titles for the title of most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. One could readily select a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, since numerous excellent many worthy titles.

To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Puzzle game makers are working at the demanding boundary of video game design, producing among essential manifestations of gaming itself. Similar to film action specialists, they warrant appreciation. Let’s not keep them waiting 35 years.

Written by

Karen Davis

Elena Visser is a certified nutritionist and wellness coach with over a decade of experience helping individuals achieve their health goals.

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